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продолжение...  -  Barloggg,  03.05.2006  14:10:41

PK 03.05.06 14:07:34 ok cool then, we explained most cases, if you got more questions i am here :)
 Barloggg 03.05.06 14:06:07 yes, i think that it is better to use different size of chassis. and do not difference crawlers and tanks as different classes of units. only matter of installed modules and weapons.
 Barloggg 03.05.06 14:04:55 PK, Ход в буфере
 PK 03.05.06 13:38:14 idea of sim mode game is for later realize, TB is the priority i think
 PK 03.05.06 13:37:14 lack of good control, especially in sim mode games ... yes sim mode should be applied too but devide into 2 phase: 1st: time for development of units, manage power and mining, 2nd: moves of units and making attacks.
 PK 03.05.06 13:35:57 generally we should have less units on map, situation with 100 tanks should not happen even in medium stage games. I vote for quality of units versus their numbers on battlefield. Less units = more control and more care of each. More units = chaos and
 PK 03.05.06 13:33:38 if we use small, medium, large chassis, the differenecs between tanks, crawlers, AG dissapers. Moo2 had this small, medium, large, huge chassis to make bigger more complicated ships, maybe its better?
 PK 03.05.06 13:32:15 i think constructor and engineer should be left as they are now ... their chassis are good, while tanks and other units needs other chassis i think ...i must think of it
 Barloggg 03.05.06 13:30:41 and include you system damage principle...
 PK 03.05.06 13:30:05 mass of unit? like in tons? more mass = more heavy unit = slower move :) ... oh my God... we will create a monster game :D
 Barloggg 03.05.06 13:28:09 yes i know. moreover. i already made not only SPACE but MASS too. to make amphibia unit. large chassi with many unused space uncide - and it will be amphibia which not get underwater... and not needed for underwater engine.
 PK 03.05.06 13:28:05 topic of creating custom units is really deep, since they will give us balanced game or haos on the battlefield :)
 PK 03.05.06 13:26:38 chassis would be different for kinds of units too i think or maybe just small, medium and big? i am not sure yet
 PK 03.05.06 13:25:57 inside systems as scanner system, cannons and etc takes SPACE of each unit. Basic chassic would have space of 20 to spend. Scanner system would cost 14 space for it. So it would not be possible to make a mega crawler, scanner, multi antiair cannon :)
 Barloggg 03.05.06 13:25:53 so. final push. We use moo unit constructor but on the chassi tank, AG, Scout and so all. right? not small, large, huge?
 Barloggg 03.05.06 13:24:06 but if it`s then we maus have many radars. tank radar. scout radar, crawler radar...
 PK 03.05.06 13:23:25 many cannons would increase the final damage per shot ... different cannons do different damage ... yes this is only for maniacs :)
 Barloggg 03.05.06 13:22:02 ooo... i understood. base attack, armor and such base thing is unified by ALL modules? right? then all ok.
 Barloggg 03.05.06 13:21:06 damn. can you please use only one point of view? first you speak that we have original units and just increasing they characteristics by gold and research but now i see MOO principle. many cannons per tank...
 Barloggg 03.05.06 13:19:28 maps? if it will use height i will draw it by Direct3D engine. and all will be fine. except trres and mountains... :) but they can be added too without losing compaibility. I already developed Extended WRL max map format which can be use all of this...
 PK 03.05.06 13:18:50 modules are inside units ( tanks) , so max tank would be just tank with many cannons, device systems and etc,
 PK 03.05.06 13:17:48 spreading damage would be random or based on some high think formula ...
 Barloggg 03.05.06 13:17:25 hehe... it`s funny... i imageine new module. MAX tank. this is chassi and scan and cannon... so all in one...
 PK 03.05.06 13:16:44 but i think new maps should look different way, atleast in final mode, hils and all objects should be shown more detailed ( like max2 maybe ), i still prefer the flat 2d view of map
 PK 03.05.06 13:15:20 hills could affect range of all units, units behind hills could not be kill by direct fire weapons like lasers, while rockets and missles could hit it, but maybe this is too much complicated, i am not sure
 Barloggg 03.05.06 13:15:16 10-4 and adding to map new parameter height of the terrain will not make map lose backward compatibility.